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Micro - the Digital System Simulator

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Devlog

  • New Vector Screen
    August 13, 2023 by Lince
    Little bit of an update, to introduce a component I've been dreaming of since last update: the Vector Screen. It can be used to display vector graphics with lines you can specify the position, width a... Continue reading
  • New face for Micro
    May 18, 2023 by Lince
    Bad news first: I am without a computer to work on Micro. The already sporadic updates are going to become even more rare, unfortunately. I gathered together everything I could do and had already done... Continue reading
  • Quick Update
    March 02, 2023 by Lince
    I'm gonna start using this devlog more often to talk about my progress on Micro Here's what new about version 1.1.1: > Logic chips now display their symbol and name on the casing; > Added Seven Segmen... Continue reading
  • Micro is back!
    February 20, 2023 by Lince
    It's been more than a year since I last worked on this project, but now I'm back with a bunch of news. Micro now has a Rom Reader chip, along with a GUI for editing roms, which are files that contains... Continue reading
  • We're finally here
    March 19, 2021 by Lince
    The new Micro is here, now powered by Godot. If you don't know, Micro is a Digital System Simulator that was first built in the Unity Engine, but due to limitations from its creator (me) is now ported... Continue reading
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